#pragma once class CSetItemTableSet : public OdbcRecordset { public: CSetItemTableSet(OdbcConnection * dbConnection, SetItemArray * pMap) : OdbcRecordset(dbConnection), m_pMap(pMap) {} virtual tstring GetTableName() { return _T("SET_ITEM"); } virtual tstring GetColumns() { return _T("SetIndex, HPBonus, MPBonus, StrengthBonus, StaminaBonus, DexterityBonus, IntelBonus, CharismaBonus, " "FlameResistance, GlacierResistance, LightningResistance, PoisonResistance, MagicResistance, CurseResistance, " "XPBonusPercent, CoinBonusPercent, APBonusPercent, APBonusClassType, APBonusClassPercent, ACBonus, ACBonusClassType, ACBonusClassPercent, " "MaxWeightBonus, NPBonus"); } virtual bool Fetch() { _SET_ITEM *pData = new _SET_ITEM; int i = 1; _dbCommand->FetchUInt32(i++, pData->SetIndex); _dbCommand->FetchUInt16(i++, pData->HPBonus); _dbCommand->FetchUInt16(i++, pData->MPBonus); _dbCommand->FetchUInt16(i++, pData->StrengthBonus); _dbCommand->FetchUInt16(i++, pData->StaminaBonus); _dbCommand->FetchUInt16(i++, pData->DexterityBonus); _dbCommand->FetchUInt16(i++, pData->IntelBonus); _dbCommand->FetchUInt16(i++, pData->CharismaBonus); _dbCommand->FetchUInt16(i++, pData->FlameResistance); _dbCommand->FetchUInt16(i++, pData->GlacierResistance); _dbCommand->FetchUInt16(i++, pData->LightningResistance); _dbCommand->FetchUInt16(i++, pData->PoisonResistance); _dbCommand->FetchUInt16(i++, pData->MagicResistance); _dbCommand->FetchUInt16(i++, pData->CurseResistance); _dbCommand->FetchUInt16(i++, pData->XPBonusPercent); _dbCommand->FetchUInt16(i++, pData->CoinBonusPercent); _dbCommand->FetchUInt16(i++, pData->APBonusPercent); _dbCommand->FetchUInt16(i++, pData->APBonusClassType); _dbCommand->FetchUInt16(i++, pData->APBonusClassPercent); _dbCommand->FetchUInt16(i++, pData->ACBonus); _dbCommand->FetchUInt16(i++, pData->ACBonusClassType); _dbCommand->FetchUInt16(i++, pData->ACBonusClassPercent); _dbCommand->FetchUInt16(i++, pData->MaxWeightBonus); _dbCommand->FetchByte(i++, pData->NPBonus); if (!m_pMap->PutData(pData->SetIndex, pData)) delete pData; return true; } SetItemArray *m_pMap; };