#pragma once #define MONSTER_SPEED 5000 class CNpcTable { public: uint16 m_sSid; // MONSTER(NPC) Serial ID std::string m_strName; // MONSTER(NPC) Name uint16 m_sPid; // MONSTER(NPC) Picture ID uint16 m_sSize; // ij¸¯ÅÍÀÇ ºñÀ²(100 ÆÛ¼¾Æ® ±âÁØ) uint32 m_iWeapon_1; // ¹«±â°è¿­(¿À¸¥¼Õ) uint32 m_iWeapon_2; // ¹«±â°è¿­(¿Þ¼Õ) uint8 m_byGroup; // ¼Ò¼ÓÁý´Ü uint8 m_byActType; // ÇൿÆÐÅÏ uint8 m_tNpcType; // NPC Type // 0 : Monster // 1 : Normal NPC uint8 m_byFamilyType; // ¸÷µé»çÀÌ¿¡¼­ °¡Á·°ü°è¸¦ °áÁ¤ÇÑ´Ù. uint8 m_byRank; // ÀÛÀ§ uint8 m_byTitle; // ÁöÀ§ uint32 m_iSellingGroup; // ¾ÆÀÌÅÛ ±×·ì(¹°°Ç¸Å¸Å ´ã´ç NPCÀÇ °æ¿ì¸¸) uint16 m_sLevel; // level uint32 m_iExp; // °æÇèÄ¡ uint32 m_iLoyalty; // loyalty uint32 m_iMaxHP; // ÃÖ´ë HP uint16 m_sMaxMP; // ÃÖ´ë MP uint16 m_sAttack; // °ø°Ý°ª uint16 m_sDefense; // ¹æ¾î°ª uint16 m_sHitRate; // Ÿ°Ý¼º°ø·ü uint16 m_sEvadeRate; // ȸÇǼº°ø·ü uint16 m_sDamage; // ±âº» µ¥¹ÌÁö uint16 m_sAttackDelay; // °ø°Ýµô·¹ÀÌ uint16 m_sSpeed; // À̵¿¼Óµµ uint8 m_bySpeed_1; // ±âº» À̵¿ ŸÀÔ uint8 m_bySpeed_2; // ¶Ù´Â À̵¿ ŸÀÔ.. uint16 m_sStandTime; // ¼­ÀÖ´Â ½Ã°£ uint32 m_iMagic1; // »ç¿ë¸¶¹ý 1 uint32 m_iMagic2; // »ç¿ë¸¶¹ý 2 uint32 m_iMagic3; // »ç¿ë¸¶¹ý 3 uint16 m_byFireR; // È­¿° ÀúÇ×·Â uint16 m_byColdR; // ³Ã±â ÀúÇ×·Â uint16 m_byLightningR; // Àü±â ÀúÇ×·Â uint16 m_byMagicR; // ¸¶¹ý ÀúÇ×·Â uint16 m_byDiseaseR; // ÀúÁÖ ÀúÇ×·Â uint16 m_byPoisonR; // µ¶ ÀúÇ×·Â float m_fBulk; uint8 m_bySearchRange; // Àû ŽÁö ¹üÀ§ uint8 m_byAttackRange; // »çÁ¤°Å¸® uint8 m_byTracingRange; // Ã߰ݰŸ® uint32 m_iMoney; // ¶³¾îÁö´Â µ· uint16 m_iItem; // ¶³¾îÁö´Â ¾ÆÀÌÅÛ uint8 m_byDirectAttack; // °ø°Ý¹æ¹ý( 0 : Á÷Á¢, 1:·Õ°ø°Ý(°£Á¢°ø°Ý), 2:Á÷,°£Á¢°ø°Ý ) uint8 m_byMagicAttack; // ¸¶¹ý°ø°Ý( 0:¸¶¹ý°ø°Ý ¾øÀ½, 1:¸¶¹ý°ø°Ý, 2:µ¶°ø°Ý, 3:Èú¸µ) uint8 m_byGroupSpecial; CNpcTable() : m_sSpeed(MONSTER_SPEED) { } };