#pragma once enum GameEventType { ZONE_CHANGE = 1, ZONE_TRAP_DEAD = 2, ZONE_TRAP_AREA = 3 }; class CUser; class CGameEvent { public: CGameEvent(); void RunEvent(CUser* pUser = nullptr); uint16 m_sIndex; uint8 m_bType; int32 m_iCond[5], m_iExec[5]; };