#include "stdafx.h" #include "Region.h" #include "User.h" #include "Npc.h" /** * @brief Adds user instance to the region. * * @param pUser The user to add. */ void CRegion::Add(CUser * pUser) { Guard lock(m_lock); m_RegionUserArray.insert(pUser->GetID()); } void CRegion::Add(CBot * pBot) { Guard lock(m_lock); m_RegionBotArray.insert(pBot->GetID()); } void CRegion::Remove(CBot * pBot) { Guard lock(m_lock); m_RegionBotArray.erase(pBot->GetID()); } /** * @brief Removes the given user instance from the region. * * @param pUser The user to remove. */ void CRegion::Remove(CUser * pUser) { Guard lock(m_lock); m_RegionUserArray.erase(pUser->GetID()); } /** * @brief Adds the given NPC to the region. * * @param pNpc The NPC to add. */ void CRegion::Add(CNpc * pNpc) { Guard lock(m_lock); m_RegionNpcArray.insert(pNpc->GetID()); } /** * @brief Removes the given NPC from the region. * * @param pNpc The NPC to remove. */ void CRegion::Remove(CNpc * pNpc) { Guard lock(m_lock); m_RegionNpcArray.erase(pNpc->GetID()); }