Debug-XP Win32 Debug-XP x64 Debug Win32 Debug x64 Release-XP Win32 Release-XP x64 Release Win32 Release x64 {99006BDF-4BBD-4687-99C3-1424F32D95FC} GameServer 10.0.17763.0 Application MultiByte v142 true Application MultiByte v142 true Application MultiByte v110_xp true Application MultiByte v110_xp true Application MultiByte v142 Application MultiByte v142 Application MultiByte v110_xp Application MultiByte v110_xp <_ProjectFileVersion>10.0.40219.1 true true true true $(SolutionDir)..\bin\$(Configuration)\ $(SolutionDir)..\bin\$(Configuration)\ $(Configuration)\ $(Configuration)\ false false false false $(SolutionDir)..\bin\$(Configuration)\ E:\KO\KO CALISMALAR\boost;$(IncludePath) E:\KO\KO CALISMALAR\boost\libs;$(LibraryPath) C:\Users\Administrator\Desktop\2180\2117\boost_1_63_0;$(IncludePath) C:\Users\Administrator\Desktop\2180\2117\boost_1_63_0\stage\lib;$(LibraryPath) $(SolutionDir)..\bin\$(Configuration)\ _DEBUG;%(PreprocessorDefinitions) true true Win32 .\Debug/GameServer.tlb Disabled WIN32;GAMESERVER;_DEBUG;_WINDOWS;_3DSERVER;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) true MultiThreadedDebug .\Debug/GameServer.pch .\Debug/ .\Debug/ .\Debug/ Level3 true EditAndContinue Use C:\KO\src\scripting\Lua\src;$(SolutionDir) _DEBUG;%(PreprocessorDefinitions) 0x0412 ws2_32.lib;$(SolutionDir)../bin/$(Configuration)/Lua.lib;$(SolutionDir)../bin/$(Configuration)/shared.lib;%(AdditionalDependencies) true true false .\Debug/GameServer.map NotSet false MachineX86 false true .\Debug/GameServer.bsc _DEBUG;%(PreprocessorDefinitions) true true .\Debug/GameServer.tlb Disabled WIN32;GAMESERVER;_DEBUG;_WINDOWS;_3DSERVER;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) MultiThreadedDebug .\Debug/GameServer.pch .\Debug/ .\Debug/ .\Debug/ Level1 true ProgramDatabase Use C:\KO\src\scripting\Lua\src;$(SolutionDir) _DEBUG;%(PreprocessorDefinitions) 0x0412 ws2_32.lib;$(SolutionDir)$(Platform)/$(Configuration)/Lua.lib;$(SolutionDir)$(Platform)/$(Configuration)/shared.lib;%(AdditionalDependencies) true true false .\Debug/GameServer.map NotSet false false %(AdditionalLibraryDirectories) false true .\Debug/GameServer.bsc false _DEBUG;%(PreprocessorDefinitions) true true Win32 .\Debug/GameServer.tlb Disabled WIN32;GAMESERVER;_DEBUG;_WINDOWS;_3DSERVER;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) true MultiThreadedDebug .\Debug/GameServer.pch .\Debug/ .\Debug/ .\Debug/ Level3 true EditAndContinue Use $(SolutionDir)../src/scripting/Lua/src _DEBUG;%(PreprocessorDefinitions) 0x0412 ws2_32.lib;$(SolutionDir)../bin/$(Configuration)/Lua.lib;$(SolutionDir)../bin/$(Configuration)/shared.lib;%(AdditionalDependencies) true true false .\Debug/GameServer.map NotSet false MachineX86 false true .\Debug/GameServer.bsc _DEBUG;%(PreprocessorDefinitions) true true .\Debug/GameServer.tlb Disabled WIN32;GAMESERVER;_DEBUG;_WINDOWS;_3DSERVER;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) MultiThreadedDebug .\Debug/GameServer.pch .\Debug/ .\Debug/ .\Debug/ Level3 true ProgramDatabase Use $(SolutionDir)../src/scripting/Lua/src _DEBUG;%(PreprocessorDefinitions) 0x0412 ws2_32.lib;$(SolutionDir)../bin/$(Configuration)/Lua.lib;$(SolutionDir)../bin/$(Configuration)/shared.lib;%(AdditionalDependencies) true true false .\Debug/GameServer.map NotSet false false true .\Debug/GameServer.bsc NDEBUG;%(PreprocessorDefinitions) true true Win32 .\Release/GameServer.tlb MaxSpeed AnySuitable WIN32;GAMESERVER;NDEBUG;_WINDOWS;_3DSERVER;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) true MultiThreaded true Use stdafx.h .\Release/GameServer.pch .\Release/ .\Release/ .\Release/ Level3 true Speed $(SolutionDir)../src/scripting/Lua/src NDEBUG;%(PreprocessorDefinitions) 0x0412 ws2_32.lib;$(SolutionDir)../bin/$(Configuration)/Lua.lib;$(SolutionDir)../bin/$(Configuration)/shared.lib;%(AdditionalDependencies) true NotSet false MachineX86 true true .\Release/GameServer.bsc NDEBUG;%(PreprocessorDefinitions) true true .\Release/GameServer.tlb MaxSpeed AnySuitable WIN32;GAMESERVER;NDEBUG;_WINDOWS;_3DSERVER;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) true MultiThreaded true Use stdafx.h .\Release/GameServer.pch .\Release/ .\Release/ .\Release/ Level3 true Speed $(SolutionDir)../src/scripting/Lua/src NDEBUG;%(PreprocessorDefinitions) 0x0412 ws2_32.lib;$(SolutionDir)../bin/$(Configuration)/Lua.lib;$(SolutionDir)../bin/$(Configuration)/shared.lib;%(AdditionalDependencies) true NotSet false true true .\Release/GameServer.bsc NDEBUG;%(PreprocessorDefinitions) true true Win32 .\Release/GameServer.tlb MaxSpeed AnySuitable WIN32;GAMESERVER;NDEBUG;_WINDOWS;_3DSERVER;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) true MultiThreaded true Use stdafx.h .\Release/GameServer.pch .\Release/ .\Release/ .\Release/ Level3 true Speed $(SolutionDir)../src/scripting/Lua/src NDEBUG;%(PreprocessorDefinitions) 0x0412 ws2_32.lib;$(SolutionDir)../bin/$(Configuration)/Lua.lib;$(SolutionDir)../bin/$(Configuration)/shared.lib;%(AdditionalDependencies) true Console false MachineX86 true true .\Release/GameServer.bsc NDEBUG;%(PreprocessorDefinitions) true true .\Release/GameServer.tlb MaxSpeed AnySuitable WIN32;GAMESERVER;NDEBUG;_WINDOWS;_3DSERVER;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions) true MultiThreaded true Use stdafx.h .\Release/GameServer.pch .\Release/ .\Release/ .\Release/ Level3 true Speed $(SolutionDir)../src/scripting/Lua/src NDEBUG;%(PreprocessorDefinitions) 0x0412 ws2_32.lib;$(SolutionDir)../bin/$(Configuration)/Lua.lib;$(SolutionDir)../bin/$(Configuration)/shared.lib;%(AdditionalDependencies) true Console false true true .\Release/GameServer.bsc NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing NotUsing 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