#pragma once class CAchieveTitleSet : public OdbcRecordset { public: CAchieveTitleSet(OdbcConnection * dbConnection, AchieveTitleArray * pMap) : OdbcRecordset(dbConnection), m_pMap(pMap) {} virtual tstring GetTableName() { return _T("ACHIEVE_TITLE"); } virtual tstring GetColumns() { return _T("cAchieveID, strTitle, cMainID, cStrB, cStaB, cDexB, cIntB, cChaB, cAttack, cAC, cNPContribu, cExpPct, cSSwordAC, cJamadarAC, cSwordAC, cBlowAC, cAxeAC, cSpearAC, cArrowAC, cFlameB, cIceB, cLightB, cFireR, cIceR, cLightR, cMagicR, cCurseR, cPoisonR"); } virtual bool Fetch() { auto pData = new _ACHIEVE_TITLE; auto i = 1; _dbCommand->FetchUInt32(i++, pData->ID); _dbCommand->FetchUInt16(i++, pData->UnKnow1); _dbCommand->FetchInt16(i++, pData->Strength); _dbCommand->FetchInt16(i++, pData->Health); _dbCommand->FetchInt16(i++, pData->Dexterity); _dbCommand->FetchInt16(i++, pData->Intelligence); _dbCommand->FetchInt16(i++, pData->MagicPower); _dbCommand->FetchInt16(i++, pData->Attack); _dbCommand->FetchInt16(i++, pData->Defense); _dbCommand->FetchInt16(i++, pData->Contribution); _dbCommand->FetchInt16(i++, pData->ExpBonusPercent); _dbCommand->FetchInt16(i++, pData->ShortSwordDefense); _dbCommand->FetchInt16(i++, pData->JamadarDefense); _dbCommand->FetchInt16(i++, pData->SwordDefense); _dbCommand->FetchInt16(i++, pData->BlowDefense); _dbCommand->FetchInt16(i++, pData->AxeDefense); _dbCommand->FetchInt16(i++, pData->SpearDefense); _dbCommand->FetchInt16(i++, pData->ArrowDefense); _dbCommand->FetchInt16(i++, pData->FlameBonus); _dbCommand->FetchInt16(i++, pData->IceBonus); _dbCommand->FetchInt16(i++, pData->ElectricShockBonus); _dbCommand->FetchInt16(i++, pData->FlameResistence); _dbCommand->FetchInt16(i++, pData->IceResistence); _dbCommand->FetchInt16(i++, pData->ElectrickShockResistence); _dbCommand->FetchInt16(i++, pData->MagicResistence); _dbCommand->FetchInt16(i++, pData->SpellResistence); _dbCommand->FetchInt16(i++, pData->PoisonResistence); if (!m_pMap->PutData(pData->ID, pData)) delete pData; return true; } AchieveTitleArray * m_pMap; };