#pragma once class CItemTableSet : public OdbcRecordset { public: CItemTableSet(OdbcConnection * dbConnection, ItemtableArray * pMap) : OdbcRecordset(dbConnection), m_pMap(pMap) {} virtual tstring GetTableName() { return _T("ITEM"); } virtual tstring GetColumns() { return _T("Num, ItemExt, ItemClass, strName, Kind, Slot, Race, Class, Damage, Delay, Range, Weight, Duration, BuyPrice, SellPrice, Ac, Countable, Effect1, Effect2, ReqLevel, ReqLevelMax, ReqRank, ReqTitle, ReqStr, ReqSta, ReqDex, ReqIntel, ReqCha, SellingGroup, ItemType, Hitrate, Evasionrate, DaggerAc, SwordAc, MaceAc, AxeAc, SpearAc, BowAc, FireDamage, IceDamage, LightningDamage, PoisonDamage, HPDrain, MPDamage, MPDrain, MirrorDamage, StrB, StaB, DexB, IntelB, ChaB, MaxHpB, MaxMpB, FireR, ColdR, LightningR, MagicR, PoisonR, CurseR, NPbuyPrice"); } virtual bool Fetch() { _ITEM_TABLE *pData = new _ITEM_TABLE; int i = 1; _dbCommand->FetchUInt32(i++, pData->m_iNum); _dbCommand->FetchInt16(i++, pData->ItemExt); _dbCommand->FetchInt16(i++, pData->ItemClass); _dbCommand->FetchString(i++, pData->m_sName); _dbCommand->FetchByte(i++, pData->m_bKind); _dbCommand->FetchByte(i++, pData->m_bSlot); _dbCommand->FetchByte(i++, pData->m_bRace); _dbCommand->FetchByte(i++, pData->m_bClass); _dbCommand->FetchUInt16(i++, pData->m_sDamage); _dbCommand->FetchUInt16(i++, pData->m_sDelay); _dbCommand->FetchUInt16(i++, pData->m_sRange); _dbCommand->FetchUInt16(i++, pData->m_sWeight); _dbCommand->FetchUInt16(i++, pData->m_sDuration); _dbCommand->FetchUInt32(i++, pData->m_iBuyPrice); _dbCommand->FetchUInt32(i++, pData->m_iSellPrice); _dbCommand->FetchInt16(i++, pData->m_sAc); _dbCommand->FetchByte(i++, pData->m_bCountable); _dbCommand->FetchUInt32(i++, pData->m_iEffect1); _dbCommand->FetchUInt32(i++, pData->m_iEffect2); _dbCommand->FetchByte(i++, pData->m_bReqLevel); _dbCommand->FetchByte(i++, pData->m_bReqLevelMax); _dbCommand->FetchByte(i++, pData->m_bReqRank); _dbCommand->FetchByte(i++, pData->m_bReqTitle); _dbCommand->FetchByte(i++, pData->m_bReqStr); _dbCommand->FetchByte(i++, pData->m_bReqSta); _dbCommand->FetchByte(i++, pData->m_bReqDex); _dbCommand->FetchByte(i++, pData->m_bReqIntel); _dbCommand->FetchByte(i++, pData->m_bReqCha); _dbCommand->FetchUInt32(i++, pData->m_bSellingGroup); _dbCommand->FetchByte(i++, pData->m_ItemType); _dbCommand->FetchUInt16(i++, pData->m_sHitrate); _dbCommand->FetchUInt16(i++, pData->m_sEvarate); _dbCommand->FetchUInt16(i++, pData->m_sDaggerAc); _dbCommand->FetchUInt16(i++, pData->m_sSwordAc); _dbCommand->FetchUInt16(i++, pData->m_sMaceAc); _dbCommand->FetchUInt16(i++, pData->m_sAxeAc); _dbCommand->FetchUInt16(i++, pData->m_sSpearAc); _dbCommand->FetchUInt16(i++, pData->m_sBowAc); _dbCommand->FetchByte(i++, pData->m_bFireDamage); _dbCommand->FetchByte(i++, pData->m_bIceDamage); _dbCommand->FetchByte(i++, pData->m_bLightningDamage); _dbCommand->FetchByte(i++, pData->m_bPoisonDamage); _dbCommand->FetchByte(i++, pData->m_bHPDrain); _dbCommand->FetchByte(i++, pData->m_bMPDamage); _dbCommand->FetchByte(i++, pData->m_bMPDrain); _dbCommand->FetchByte(i++, pData->m_bMirrorDamage); _dbCommand->FetchInt16(i++, pData->m_sStrB); _dbCommand->FetchInt16(i++, pData->m_sStaB); _dbCommand->FetchInt16(i++, pData->m_sDexB); _dbCommand->FetchInt16(i++, pData->m_sIntelB); _dbCommand->FetchInt16(i++, pData->m_sChaB); _dbCommand->FetchInt16(i++, pData->m_MaxHpB); _dbCommand->FetchInt16(i++, pData->m_MaxMpB); _dbCommand->FetchInt16(i++, pData->m_bFireR); _dbCommand->FetchInt16(i++, pData->m_bColdR); _dbCommand->FetchInt16(i++, pData->m_bLightningR); _dbCommand->FetchInt16(i++, pData->m_bMagicR); _dbCommand->FetchInt16(i++, pData->m_bPoisonR); _dbCommand->FetchInt16(i++, pData->m_bCurseR); _dbCommand->FetchUInt32(i++, pData->m_iNPBuyPrice); if (!m_pMap->PutData(pData->m_iNum, pData)) delete pData; return true; } ItemtableArray *m_pMap; };