knightonline/server/GameServer/DatabaseThread.h

17 lines
326 B
C++

#pragma once
class DatabaseThread
{
public:
// Startup the database threads
static void Startup();
// Add to the queue and notify threads of activity.
static void AddRequest(Packet * pkt);
// Main thread procedure
static uint32 THREADCALL ThreadProc(void * lpParam);
// Shutdown threads.
static void Shutdown();
};