80 lines
3.9 KiB
C++
80 lines
3.9 KiB
C++
#pragma once
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class CUser;
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class CGameServerDlg;
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class CKnights;
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class Packet;
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class CKnightsManager
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{
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public:
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static void CreateKnights(CUser* pUser, Packet & pkt);
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static void JoinKnights(CUser* pUser, Packet & pkt);
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static void WithdrawKnights(CUser* pUser, Packet & pkt);
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static void ModifyKnightsMember(CUser* pUser, Packet & pkt, uint8 opcode);
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static void ModifyKnightsLeader(CUser* pUser, Packet & pkt, uint8 opcode);
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static void ModifyKnightsPointMethod(CUser* pUser, Packet & pkt);
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static void DestroyKnights(CUser* pUser);
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static void AllKnightsList(CUser* pUser, Packet & pkt);
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static void AllKnightsMember(CUser* pUser);
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static void CurrentKnightsMember(CUser* pUser, Packet & pkt);
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static void JoinKnightsReq(CUser* pUser, Packet & pkt);
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static void RegisterClanSymbol(CUser* pUser, Packet & pkt);
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static void RequestClanSymbolVersion(CUser* pUser, Packet & pkt);
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static void RequestClanSymbols(CUser* pUser, Packet & pkt);
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static void GetClanSymbol(CUser* pUser, uint16 sClanID);
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static bool CheckAlliance(CKnights * pMainClan, CKnights * pTargetClan);
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static void KnightsAllianceDestroy(CUser* pUser, Packet & pkt);
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static void KnightsAllianceCreate(CUser* pUser, Packet & pkt);
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static void KnightsAllianceRequest(CUser* pUser, Packet & pkt);
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static void KnightsAllianceInsert(CUser* pUser, Packet & pkt);
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static void KnightsAllianceRemove(CUser* pUser, Packet & pkt);
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static void KnightsAlliancePunish(CUser* pUser, Packet & pkt);
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static void KnightsAllianceList(CUser* pUser, Packet & pkt);
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static void ListTop10Clans(CUser *pUser);
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static void DonateNPReq(CUser *pUser, Packet & pkt);
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static void DonateNP(CUser *pUser, Packet & pkt);
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static void DonationList(CUser *pUser, Packet & pkt);
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static bool AddKnightsUser(int index, std::string & strUserID);
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static void LoadUserDonatedNP(int index, std::string & strUserID, uint32 nDonatedNP, bool bIsKillReward = false);
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static void AddUserDonatedNPinGame(int index, CUser * pUser, uint32 nDonatedNP, bool bIsKillReward = false);
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static bool RemoveKnightsUser(int index, std::string & strUserID);
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static bool LoadKnightsIndex(int index);
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static bool LoadAllKnights();
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static void UpdateKnightsGrade(uint16 sClanID, uint8 byFlag);
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static void UpdateClanPoint(uint16 sClanID, int32 nChangeAmount);
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static void UpdateKnightMemo(CUser*pUser, Packet &pkt);
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static void UpdateClanNotice(CUser*pUser, Packet &pkt);
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// database requests go here
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static void ReqKnightsPacket(CUser* pUser, Packet & pkt);
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static void ReqCreateKnights(CUser* pUser, Packet & pkt);
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static void ReqUpdateKnights(CUser* pUser, Packet & pkt, uint8 opcode);
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static void ReqModifyKnightsMember(CUser* pUser, Packet & pkt, uint8 command);
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static void ReqDestroyKnights(CUser* pUser, Packet & pkt);
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static void ReqAllKnightsMember(CUser *pUser, Packet & pkt);
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static void ReqKnightsList(Packet & pkt);
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static void ReqRegisterClanSymbol(CUser *pUser, Packet & pkt);
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static void KnightsAllianceCreate2(CUser* pUser, Packet & pkt);
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static void KnightsCreateInsert(CUser* pUser, Packet & pkt);
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static void ReqKnightsAllianceCreate(CUser *pUser, Packet & pkt);
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static void ReqKnightsAllianceRequest(CUser *pUser, Packet & pkt);
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static void ReqKnightsAllianceRemove(CUser *pUser, Packet & pkt);
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static void ReqKnightsAlliancePunish(CUser *pUser, Packet & pkt);
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static void ReqUpdateGrade(Packet & pkt);
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static void ReqUpdateAuto(Packet & pkt);
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static void ReqDonateNP(CUser *pUser, Packet & pkt);
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static void ReqRefundNP(Packet & pkt);
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static void ReqUpdateNP(Packet & pkt);
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static void ReqUpdateClanNotice(Packet & pkt);
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static void RecvUpdateKnights(CUser* pUser, Packet & pkt, uint8 command);
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static void RecvModifyFame(CUser* pUser, Packet & pkt, uint8 command);
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static void RecvKnightsAllList(Packet & pkt);
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static int GetKnightsIndex( int nation );
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static bool IsAvailableName( const char* strname);
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static void PacketProcess(CUser* pUser, Packet & pkt);
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}; |