46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
#pragma once
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class CMagicTableSet : public OdbcRecordset
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{
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public:
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CMagicTableSet(OdbcConnection * dbConnection, MagictableArray * pMap)
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: OdbcRecordset(dbConnection), m_pMap(pMap) {}
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virtual tstring GetTableName() { return _T("MAGIC"); }
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virtual tstring GetColumns() { return _T("MagicNum, BeforeAction, TargetAction, SelfEffect, FlyingEffect, TargetEffect, Moral, SkillLevel, Skill, Msp, HP, ItemGroup, UseItem, CastTime, ReCastTime, SuccessRate, Type1, Type2, Range, UseStanding, Etc"); }
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virtual bool Fetch()
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{
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_MAGIC_TABLE *pData = new _MAGIC_TABLE;
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int i = 1;
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_dbCommand->FetchUInt32(i++, pData->iNum);
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_dbCommand->FetchUInt32(i++, pData->nBeforeAction);
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_dbCommand->FetchByte(i++, pData->bTargetAction);
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_dbCommand->FetchByte(i++, pData->bSelfEffect);
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_dbCommand->FetchUInt16(i++, pData->bFlyingEffect);
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_dbCommand->FetchUInt16(i++, pData->iTargetEffect);
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_dbCommand->FetchByte(i++, pData->bMoral);
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_dbCommand->FetchUInt16(i++, pData->sSkillLevel);
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_dbCommand->FetchUInt16(i++, pData->sSkill);
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_dbCommand->FetchUInt16(i++, pData->sMsp);
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_dbCommand->FetchUInt16(i++, pData->sHP);
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_dbCommand->FetchByte(i++, pData->bItemGroup);
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_dbCommand->FetchUInt32(i++, pData->iUseItem);
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_dbCommand->FetchByte(i++, pData->bCastTime);
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_dbCommand->FetchUInt16(i++, pData->sReCastTime);
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_dbCommand->FetchByte(i++, pData->bSuccessRate);
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_dbCommand->FetchByte(i++, pData->bType[0]);
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_dbCommand->FetchByte(i++, pData->bType[1]);
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_dbCommand->FetchUInt16(i++, pData->sRange);
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_dbCommand->FetchByte(i++, pData->sUseStanding);
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_dbCommand->FetchUInt16(i++, pData->sEtc);
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if (!m_pMap->PutData(pData->iNum, pData))
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delete pData;
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return true;
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}
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MagictableArray *m_pMap;
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}; |