20 lines
1002 B
C++
20 lines
1002 B
C++
#pragma once
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class Packet;
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class Unit;
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struct _MAGIC_TABLE;
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struct _MAGIC_TYPE4;
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class CMagicProcess
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{
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public:
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static void MagicPacket(Packet & pkt, Unit * pCaster = nullptr);
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static void UpdateAIServer(uint32 nSkillID, AISkillOpcode opcode, Unit * pTarget, Unit * pCaster = nullptr, bool bIsRecastingSavedMagic = false);
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static void CheckExpiredType6Skills(Unit * pTarget);
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static void CheckExpiredType9Skills(Unit * pTarget, bool bForceExpiration = false);
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static void RemoveStealth(Unit * pTarget, InvisibilityType bInvisibilityType);
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static bool UserRegionCheck(Unit * pSkillCaster, Unit * pSkillTarget, _MAGIC_TABLE * pSkill, int radius, short mousex = 0, short mousez = 0);
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static bool GrantType4Buff(_MAGIC_TABLE * pSkill, _MAGIC_TYPE4 *pType, Unit * pCaster, Unit *pTarget, bool bIsRecastingSavedMagic = false);
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static bool RemoveType4Buff(uint8 byBuffType, Unit *pTarget, bool bRemoveSavedMagic = true, bool bRecastSavedMagic = false);
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static bool IsBuff(_MAGIC_TYPE4 * pType);
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}; |