knightonline/server/GameServer/UserThread.h

16 lines
298 B
C++

#pragma once
class UserThread
{
public:
// Startup the database threads
static void Startup(uint32 dwThreads);
// Add to the queue and notify threads of activity.
static void AddRequest(Packet pkt, uint16 SockId);
// Main thread procedure
// Shutdown threads.
static void Shutdown();
};