28 lines
771 B
C++
28 lines
771 B
C++
#pragma once
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class CMakeWeaponTableSet : public OdbcRecordset
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{
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public:
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CMakeWeaponTableSet(OdbcConnection * dbConnection, MakeWeaponItemTableArray * pMap)
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: OdbcRecordset(dbConnection), m_pMap(pMap) {}
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virtual tstring GetTableName() { return _T("MAKE_WEAPON"); }
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virtual tstring GetColumns() { return _T("byLevel, sClass_1, sClass_2, sClass_3, sClass_4, sClass_5, sClass_6, sClass_7, sClass_8, sClass_9, sClass_10, sClass_11, sClass_12"); }
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virtual bool Fetch()
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{
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_MAKE_WEAPON *pData = new _MAKE_WEAPON;
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_dbCommand->FetchByte(1, pData->byIndex);
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for (int i = 1; i <= 12; i++)
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_dbCommand->FetchUInt16(i+1, pData->sClass[i-1]);
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if (!m_pMap->PutData(pData->byIndex, pData))
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delete pData;
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return true;
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}
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MakeWeaponItemTableArray *m_pMap;
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}; |