- Updated main.cpp with platform-specific code for Windows/Linux - Modified stdafx.h to include Linux headers and definitions - Updated signal_handler.cpp for cross-platform signal handling - Added Linux-compatible types and macros - Created CMakeLists.txt for Linux build system - Added build.sh script for automated building - Added loginserver.sh script for server management - Created comprehensive README_LINUX.md with deployment instructions - All changes maintain Windows compatibility using preprocessor directives |
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|---|---|---|
| .. | ||
| AIServer | ||
| GameServer | ||
| LogInServer | ||
| N3BASE | ||
| scripting | ||
| shared | ||
| KnightOnlineServer.sln | ||
| Npc.cpp | ||