knightonline/server/AIServer/Region.h

15 lines
296 B
C++

#pragma once
#include "../shared/STLMap.h"
typedef CSTLMap <int> ZoneUserArray;
typedef CSTLMap <int> ZoneNpcArray;
class CRegion
{
public:
CRegion() : m_byMoving(0) {}
ZoneUserArray m_RegionUserArray;
ZoneNpcArray m_RegionNpcArray;
uint8 m_byMoving; // move : 1, not moving : 0
};