32 lines
973 B
C++
32 lines
973 B
C++
#pragma once
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class CMonsterRespawnListRandomSet : public OdbcRecordset
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{
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public:
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CMonsterRespawnListRandomSet(OdbcConnection * dbConnection, MonsterRespawnListRandomArray * pMap)
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: OdbcRecordset(dbConnection), m_pMap(pMap) {}
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virtual tstring GetTableName() { return _T("MONSTER_RESPAWN_LIST_RANDOM"); }
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virtual tstring GetColumns() { return _T("sIndex, sSid, strName, sPid, ZoneID, isBoss, Family"); }
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virtual bool Fetch()
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{
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_MONSTER_RESPAWN_LIST_RANDOM * pData = new _MONSTER_RESPAWN_LIST_RANDOM;
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int i = 1;
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_dbCommand->FetchUInt16(i++, pData->sIndex);
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_dbCommand->FetchUInt16(i++, pData->sSid);
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_dbCommand->FetchString(i++, pData->strName);
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_dbCommand->FetchUInt16(i++, pData->sPid);
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_dbCommand->FetchByte(i++, pData->ZoneID);
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_dbCommand->FetchByte(i++, pData->isBoss);
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_dbCommand->FetchByte(i++, pData->Family);
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if (!m_pMap->PutData(pData->sIndex, pData))
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delete pData;
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return true;
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}
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MonsterRespawnListRandomArray *m_pMap;
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}; |