knightonline/server/shared/database/MonsterRespawnListRandomSet.h

32 lines
973 B
C++

#pragma once
class CMonsterRespawnListRandomSet : public OdbcRecordset
{
public:
CMonsterRespawnListRandomSet(OdbcConnection * dbConnection, MonsterRespawnListRandomArray * pMap)
: OdbcRecordset(dbConnection), m_pMap(pMap) {}
virtual tstring GetTableName() { return _T("MONSTER_RESPAWN_LIST_RANDOM"); }
virtual tstring GetColumns() { return _T("sIndex, sSid, strName, sPid, ZoneID, isBoss, Family"); }
virtual bool Fetch()
{
_MONSTER_RESPAWN_LIST_RANDOM * pData = new _MONSTER_RESPAWN_LIST_RANDOM;
int i = 1;
_dbCommand->FetchUInt16(i++, pData->sIndex);
_dbCommand->FetchUInt16(i++, pData->sSid);
_dbCommand->FetchString(i++, pData->strName);
_dbCommand->FetchUInt16(i++, pData->sPid);
_dbCommand->FetchByte(i++, pData->ZoneID);
_dbCommand->FetchByte(i++, pData->isBoss);
_dbCommand->FetchByte(i++, pData->Family);
if (!m_pMap->PutData(pData->sIndex, pData))
delete pData;
return true;
}
MonsterRespawnListRandomArray *m_pMap;
};