#pragma once
enum GameEventType
{
ZONE_CHANGE = 1,
ZONE_TRAP_DEAD = 2,
ZONE_TRAP_AREA = 3
};
class CUser;
class CGameEvent
public:
CGameEvent();
void RunEvent(CUser* pUser = nullptr);
uint16 m_sIndex;
uint8 m_bType;
int32 m_iCond[5], m_iExec[5];