33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
#pragma once
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class CMonsterRespawnListInformationSet : public OdbcRecordset
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{
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public:
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CMonsterRespawnListInformationSet(OdbcConnection * dbConnection, MonsterRespawnListInformationArray * pMap)
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: OdbcRecordset(dbConnection), m_pMap(pMap) {}
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virtual tstring GetTableName() { return _T("MONSTER_RESPAWN_LIST_INFORMATION"); }
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virtual tstring GetColumns() { return _T("sIndex, sSid, ZoneID, X, Y, Z, sCount, bRadius"); }
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virtual bool Fetch()
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{
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_MONSTER_RESPAWN_LIST_INFORMATION * pData = new _MONSTER_RESPAWN_LIST_INFORMATION;
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int i = 1;
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_dbCommand->FetchUInt16(i++, pData->sIndex);
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_dbCommand->FetchUInt16(i++, pData->sSid);
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_dbCommand->FetchByte(i++, pData->ZoneID);
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_dbCommand->FetchUInt16(i++, pData->X);
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_dbCommand->FetchUInt16(i++, pData->Y);
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_dbCommand->FetchUInt16(i++, pData->Z);
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_dbCommand->FetchUInt16(i++, pData->sCount);
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_dbCommand->FetchByte(i++, pData->bRadius);
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if (!m_pMap->PutData(pData->sIndex, pData))
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delete pData;
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return true;
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}
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MonsterRespawnListInformationArray *m_pMap;
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}; |